Publications

(2022). Manipulating the Sense of Embodiment in Virtual Reality: a study of the interactions between the senses of agency, self-location and ownership. ICAT-EGVE2022, the joint international conference of the 32nd International Conference on Artificial Reality and Telexistence & the 27th Eurographics Symposium on Virtual Environments (2022).

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(2022). ''Kapow!'': Studying the Design of Visual Feedback for Representing Contacts in Extended Reality. VRST ‘22 28th ACM Symposium on Virtual Reality Software and Technology.

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(2022). Studying the Role of Self and External Touch in the Appropriation of Dysmorphic Hands. ISMAR 2022 - 21st IEEE International Symposium on Mixed and Augmented Reality.

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(2022). Apport de la réalité augmentée comme aide technologique pour le maintien de l'autonomie de personnes présentant une maladie neurologique: revue narrative de la littérature. Ergothérapies.

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(2022). eXtended Reality for Cultural Heritage. Handbook of Cultural Heritage Analysis.

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(2022). A Systematic Review of Navigation Assistance Systems for People with Dementia. IEEE Transactions on Visualization and Computer Graphics.

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(2021). Direct and Indirect vSLAM Fusion for Augmented Reality. Journal of Imaging.

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(2020). Virtual Avatars as Children Companions : For a VR-based Educational Platform: How Should They Look Like?. ICAT-EGVE 2020 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments.

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(2020). Can Retinal Projection Displays Improve Spatial Perception in Augmented Reality?. ISMAR 2020 - 19th IEEE International Symposium on Mixed and Augmented Reality.

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(2020). Influence of Virtual Objects' Shadows and Lighting Coherence on Distance Perception in Optical See-Through Augmented Reality. Journal of the Society for Information Display.

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(2020). Effects of Physical, Non-Immersive Virtual, and Immersive Virtual Store Environments on Consumers' Perceptions and Purchase Behavior. Computers in Human Behavior.

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(2019). Studying Exocentric Distance Perception in Optical See-Through Augmented Reality. 2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).

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(2019). Consumer perceptions and purchase behavior toward imperfect fruits and vegetables in an immersive virtual reality grocery store. Journal of Retailing and Consumer Services.

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(2019). Virtual Objects Look Farther on the Sides: The Anisotropy of Distance Perception in Virtual Reality. 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).

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(2019). A study on differences in human perception between a real and an AR scene viewed in an OST-HMD. Journal of the Society for Information Display.

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(2018). Influence of Being Embodied in an Obese Virtual Body on Shopping Behavior and Products Perception in VR. Frontiers in Robotics and AI.

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(2018). Evaluation of AR Inconsistencies on AR Placement Tasks: A VR Simulation Study. EuroVR 2018 - International Conference on Virtual Reality and Augmented Reality.

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(2017). MAAP Annotate: When archaeology meets augmented reality for annotation of megalithic art. 2017 23rd International Conference on Virtual System Multimedia (VSMM).

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(2017). Generation of variability in shape, aspect and time of 3D Fruits and Vegetables. 2017 23rd International Conference on Virtual System Multimedia (VSMM).

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(2017). Evaluation of facial expressions as an interaction mechanism and their impact on affect, workload and usability in an AR game. 2017 23rd International Conference on Virtual System Multimedia (VSMM).

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(2016). Real-Time Surface of Revolution Reconstruction on Dense SLAM. 2016 Fourth International Conference on 3D Vision (3DV).

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(2016). Practical and Precise Projector-Camera Calibration. 2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).

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(2015). Local Geometric Consensus: A General Purpose Point Pattern-Based Tracking Algorithm. IEEE Transactions on Visualization and Computer Graphics.

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(2015). An example journal article. Journal of Source Themes, 1(1).

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(2015). Augmenting off-the-shelf paper maps using intersection detection and geographical information systems. 2015 14th IAPR International Conference on Machine Vision Applications (MVA).

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(2014). Robust random dot markers: towards augmented unprepared maps with pure geographic features. Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, VRST 2014, Edinburgh, United Kingdom, November 11-13, 2014.

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(2014). How to Build an Embodiment Lab: Achieving Body Representation Illusions in Virtual Reality. Front. Robotics and AI.

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(2014). Challenges of image-based crowd-sourcing for situation awareness in disaster management. Improving Disaster Resilience and Mitigation-IT Means and Tools.

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(2013). An example conference paper. In ICW.

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(2013). Real Time Whole Body Motion Mapping for Avatars and Robots. Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology.

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(2012). Acting Rehearsal in Collaborative Multimodal Mixed Reality Environments. Presence.

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(2012). Beaming into the Rat World: Enabling Real-Time Interaction between Rat and Human Each at Their Own Scale. PLOS ONE.

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(2012). Full Body Acting Rehearsal in a Networked Virtual Environment — A Case Study. Presence.

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(2012). Occlusion-Free Camera Control for Multiple Targets. Proceedings of the 11th ACM SIGGRAPH / Eurographics Conference on Computer Animation.

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(2012). Extending Body Space in Immersive Virtual Reality: A Very Long Arm Illusion. PLOS ONE.

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(2012). A typology of augmented reality applications based on their tracking requirements. Location Awareness for Mixed and Dual Reality. LAMDa workshop. Lisbon, Portugal.

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(2012). A New Typology of Augmented Reality Applications. Proceedings of the 3rd Augmented Human International Conference.

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(2011). Multisensory Stimulation Can Induce an Illusion of Larger Belly Size in Immersive Virtual Reality. PLOS ONE.

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(2010). GPU based detection and mapping of collisions for haptic rendering in Immersive Virtual Reality. 2010 IEEE International Symposium on Haptic Audio Visual Environments and Games.

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(2010). Computer Graphics and Constraint Solving: An Application to Virtual Camera Control. Trends in Constraint Programming.

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(2010). Computer Graphics and Constraint Solving: An Application to Virtual Camera Control. Trends in Constraint Programming.

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(2010). A First Person Avatar System with Haptic Feedback. Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology.

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(2010). A Branch and Bound Algorithm for Numerical Max-CSP. Constraints.

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(2008). Camera Control in Computer Graphics. Computer Graphics Forum.

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(2008). A Tabu Search Method for Interval Constraints. Integration of AI and OR Techniques in Constraint Programming for Combinatorial Optimization Problems.

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(2008). A Branch and Bound Algorithm for Numerical MAX-CSP. Principles and Practice of Constraint Programming.

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(2005). Virtual Camera Planning: A Survey. Smart Graphics.

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(2005). A Semantic Space Partitioning Approach to Virtual Camera Composition. Computer Graphics Forum.

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